-
Overview 1
-
Lecture1.1
-
-
Planning Your Collection 6
-
Lecture2.1
-
Lecture2.2
-
Lecture2.3
-
Lecture2.4
-
Lecture2.5
-
Lecture2.6
-
-
Games to Consider 9
-
Lecture3.1
-
Lecture3.2
-
Lecture3.3
-
Lecture3.4
-
Lecture3.5
-
Lecture3.6
-
Lecture3.7
-
Lecture3.8
-
Lecture3.9
-
-
Preparing for Circulation 4
-
Lecture4.1
-
Lecture4.2
-
Lecture4.3
-
Lecture4.4
-
-
Maintenance of Your Collection 3
-
Lecture5.1
-
Lecture5.2
-
Lecture5.3
-
How do you get staff buy-in?
The big thing you may need to do is get staff buy in. Not everyone will be on board, and depending on the size of your library, not everyone has to be. My goal is to try and do as much of the work as I can to make sure that those around me don’t have to do as much. We do share the load of checking in games throughout circ at all our branches. But I prep the games for the collection so all tech services has to do is stick the labels on the box and get them in the catalog. Then I offer to count the heavy games so that my coworkers don’t have to if they don’t want to.
My best bit of advice is incremental shifts. Start with games like Hive that have 22 tiles, or Zombie Dice which is 13 dice in a tube, or Rhino Hero which is 60 cards and a token. Don’t grab the Feast of Odin or Terra Mystica which are basically an entire tree inside a box. Start slowly and build trust. Once the games go well, you can work to get bigger games that are a bit more complicated over time.